The Gates of Xerpius
False Blood Amulet
Enhancement Bonus: Fortitude, Reflex, and Will
Choose a specific kind of humanoid creature, such as human, giant, or shadar-kai. You are considered to have that creature’s origin and keywords if doing so is beneficial to you. If the creature speaks a language other than Common, you can speak and read that language (but not Words of Power, DMG 171). You also gain a +2 item bonus to Bluff checks to disguise and pass yourself off as the type of creature you chose. These changes last until the end of your next extended rest—when you can choose again—or until you use a minor action to end the effect.
This silver necklace bears a pendant of polished opal. It signifies changeability.